Exclude Primitives normals facing out ?

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When normalizing primitives how can I exclude primitives which their normals are facing out (X+,Y+,Z+) rather then the normal pointing towards a point ?
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Maybe use a group sop ?

R
Gone fishing
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circusmonkey
Maybe use a group sop ?

R
It could work but that is grouping by pattern / expression.
Edited by _Christopher_ - Nov. 26, 2016 11:57:42
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Every polygon which normal faces a particular direction; could be a dot product is needed but not sure ?
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Isn`t that just the opposite of what I already answered to in the other thread?
Just use group ≠ group in the group node or change the VEX script a little.
Edited by Konstantin Magnus - Nov. 26, 2016 16:57:41
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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Konstantin what direction would I have to go with regards to VEX ? The VEX script from the previous thread works more or less perfectly. Except I want strict control over the primitives selected and currently I'm getting additional primitives selected.
Edited by _Christopher_ - Nov. 29, 2016 20:01:54
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