How could I detect َcollision between Particles and a FLIP fluid ?

   1570   2   0
User Avatar
Member
407 posts
Joined: Aug. 2015
Offline
Hello

I would like to affect surface of a FLIP fluid using particles stream. So, how could I detect َcollision between particles and FLIP fluid surfaces?

When my particles collide with a rigid body, everything is ok , but they pass through the FLIP fluid surface.

Thanks.
MSD.
Edited by Masoud - Nov. 24, 2016 07:20:23
Masoud Saadatmand (MSDVFX)
User Avatar
Member
2538 posts
Joined: June 2008
Offline
What if you copied a small polygon sphere to each particle then made that entire setup a rigid body object inside the fluid sim?
Edited by Enivob - Nov. 24, 2016 08:27:57
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
User Avatar
Member
407 posts
Joined: Aug. 2015
Offline
Hi "Enivob";
I don't test your suggestion (I think it works), but I need particles affect FLIP fluid and, surface of FLIP affects motion of particles.
For example : Assume a gas stream hits the surface of water. So, the gas stream pushes water away, and the water surface cause to deviate gas stream…
Masoud Saadatmand (MSDVFX)
  • Quick Links