Making a procedural sword model that targets extremely low, 300-400, triangle counts. Geometry is fully procedural, so are the UV's. Each of these weapons took minutes to make, all the time was spent on design decisions only. UV layout needed a few minor tweaks with a transform node, no clicking on individual points or UV's though.
The texture was done in substance, but I am investigating how to move forward with procedural texturing in Houdini.
Low poly swords for games
2880 1 1- Lyr
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- Konstantin Magnus
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If you are into lo wpoly models and texturing for games, make sure check out polycount.
e.g.: http://polycount.com/discussion/146928/23-swords [polycount.com]
if you are interested in constructive advice, you may add wireframe pictures and hip-files.
e.g.: http://polycount.com/discussion/146928/23-swords [polycount.com]
if you are interested in constructive advice, you may add wireframe pictures and hip-files.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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