BGEO cached sim as a collider for secondary sim

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Hello dear SideFX Community.

I've got some technical difficulty with my secondary sim.
I would like to break my windows with already simulated wall collapse sim.

In my scenario I've got .bgeo cached RBD sim that I would like to use as a collider to break my secondary glue objects.
The sims must be made in two different HIP files.

The thing is… my collision guide (“Convex Hull”) is static (not updating).

I tried setting “Create Animated Static Objects” for “RBD Packed Object” inside of AutoDopNetwork.
Am i missing some attribute?

Any ideas?

Thanks
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Maybe try unpacking them?
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Enivob
Maybe try unpacking them?
Sadly… no change
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Ok.

So my issue is resolved.
I went into my RBD Packed Object in Dop.
Then in SOP Geometry I had to change time to “Set Always”.

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