I've got some technical difficulty with my secondary sim. I would like to break my windows with already simulated wall collapse sim.
In my scenario I've got .bgeo cached RBD sim that I would like to use as a collider to break my secondary glue objects. The sims must be made in two different HIP files.
The thing is… my collision guide (“Convex Hull”) is static (not updating).
I tried setting “Create Animated Static Objects” for “RBD Packed Object” inside of AutoDopNetwork. Am i missing some attribute?