Surface Model Shader: Setting up normal map

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Hi,

I'm creating my own shader, based on the ‘Surface Model Shader’.


I'm stuck with setting up the normalmap correctly.

Does somebody have an example of a simple setup?

Attached is my start.

Any inputs welcome!
matt

Attachments:
normals.JPG (58.1 KB)

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it's been some time ..

still hope to get some input on this ..

happy new year!
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Is it possible to share a file with the normal map :-?
English is not my native language, sorry in advance for any misunderstanding :-)
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Maybe this could help:

https://www.sidefx.com/forum/topic/31785/ [sidefx.com]
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