To prevent copied line for hair getting in order
2353 7 2- ALMINA
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Hi, I am using the copy node for this characters hair and eyebrows. The hair is okay but the eyebrows looks a bit weird…
The eyebrow hair is in some kind of formation…
Does anyone know how to prevent it from doing that?
I know I can't use the scatter node for copy but is there another ways to scatter around the points so the hair grows from random points in the eyebrow area?
and this is the node set up by the way.
I made a separate mesh for the eyebrows and hair, and they are under the each hair part of the face.
The eyebrow hair is in some kind of formation…
Does anyone know how to prevent it from doing that?
I know I can't use the scatter node for copy but is there another ways to scatter around the points so the hair grows from random points in the eyebrow area?
and this is the node set up by the way.
I made a separate mesh for the eyebrows and hair, and they are under the each hair part of the face.
- circusmonkey
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- ALMINA
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- circusmonkey
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- ALMINA
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Thank you very much!!! It has got much better!!
So I had to add a facet node before the scatter to add normals!!
Then I can specify the number of points in the scatter node! How useful!!!
I am not very good at expressions yet. But I could understand that!
So could I ask how am I supposed to brush the hair? Or possibly even trim the hair?
Edit: By the way is this the Houdini hair/fur you were talking about in the “work in progress” section?
So I had to add a facet node before the scatter to add normals!!
Then I can specify the number of points in the scatter node! How useful!!!
I am not very good at expressions yet. But I could understand that!
So could I ask how am I supposed to brush the hair? Or possibly even trim the hair?
Edit: By the way is this the Houdini hair/fur you were talking about in the “work in progress” section?
Edited by ALMINA - Jan. 19, 2017 18:21:25
- ALMINA
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- matthias_k
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- ALMINA
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