Clusters and Point Constraints
5697 9 2- sascha
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- edward
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- sascha
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- edward
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Sorry, I don't understand. “Spline IK” as I understand the Maya terminology is just a “Follow Curve” bone chain in Houdini, isn't it?
If you want a more flexible means of capturing, there's always use of CaptureRegion SOPs.
Perhaps you can post an example hip file with some explanation of what you actually want done.
If you want a more flexible means of capturing, there's always use of CaptureRegion SOPs.
Perhaps you can post an example hip file with some explanation of what you actually want done.
- sascha
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I get jumbled up between the Houdini terminology and the Maya terminology. Yep, the Follow Curve in Houdini is the same as the Spline IK in Maya. I want to set up a Follow Curve IK and want to drive the bone chain over the curve CVs. At the moment I know only one way to set this up. I plug every CV in a transform operator and set the handles to persistent or link the transformation channels to locator objects. Because I want to use the CVs (Clusters) in a hirarchy I need them as separete objects. In other words I need to fetch the Curve CVs as objects into the object level.
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- edward
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- sascha
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Thanks Edward! I used the path operator, it does exactly what I need. Although I don't undersand what's going on in the path object and the pathCV objects the operator creats and how it is constructed. What about the pathCV operator? How can I use it? Is it possible to “convert” a curve afterwards into a path with pathCVs?
- edward
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- sascha
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