I have a scene which is ocean interact with a ship. But I have a few problems with it.
(1) The volume foam always jitter. Is it because my flip sim particle separation is different from the VDB voxel size?
(2) How can I get rid of the foam on the ocean? I only want the foam to be generated around the ship. I am using whitewater solver and because the ocean surface is moving and it has the velocity so it will generate foam on the surface too. Is it have any different approach for that?
Thank you!
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