UVpelt specifics

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I was wondering if it was possible to pelt multiple regions with one UVpelt operator or is it one region-one OP deal?
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One region/group per OP.
if(coffees<2,round(float),float)
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Ah well. More work to me but its more in-line with Houdini philosophy i would think.

Thx for the info
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It shouldn't be a problem though because I think the selections are maintained through consecutive UVPelt SOPs. So you just need to select different hint polygons.
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