Hi,
In H16 there are some changes regarding materials and behavior, and I am running into this problem:
I can create shaders in /shop, and am able to drag a material onto geometry and see a popup where I can select one of the existing groups.
If I create materials in /mat, I can drag&drop a shader onto the same geometry, but cannot select a group inside the geometry as there's no popup.
Is this a limitation on the new /mat context or a <cough> bug… ;-)
cheers!
rob
Q: drag&drop materials on geometry groups in viewport not working in /mat context?
1388 0 1- RobW
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