I am working on some circuit board type illustrations using find shortest path.
There are some decent results using triangulated meshes but I would like hands on control in some areas.
Is there a simple modeling operation I can do to incorporate curves into a mesh?
Add/combine curve to mesh
4034 5 0- jeffMc
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- Enivob
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Thanks for your reply, Enivob.
I am familiar with the merge node, apologies to not be more clear.
While I can merge the objects together the curves and vertices are not becoming part of the original mesh. They are in addition to the mesh. I need the curves to integrate with the mesh. Splitting primitives/faces and what not.
Unless I am missing something I do not get this when merging the two elements.
I am familiar with the merge node, apologies to not be more clear.
While I can merge the objects together the curves and vertices are not becoming part of the original mesh. They are in addition to the mesh. I need the curves to integrate with the mesh. Splitting primitives/faces and what not.
Unless I am missing something I do not get this when merging the two elements.
- Enivob
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Not sure how much more integrated you need than Merge, but you can always convert the curve to polygons before you Merge. Or add a polywire to the curve before you merge.
Also after you Merge you can use a VDBFromPolygons then immediately ConvertVDB back to mesh. This might be what you are looking for. This kind of conversion “fuses” all parts into a watertight seamless mesh.
Also after you Merge you can use a VDBFromPolygons then immediately ConvertVDB back to mesh. This might be what you are looking for. This kind of conversion “fuses” all parts into a watertight seamless mesh.
Edited by Enivob - March 21, 2017 14:57:55
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