Add/combine curve to mesh

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I am working on some circuit board type illustrations using find shortest path.
There are some decent results using triangulated meshes but I would like hands on control in some areas.

Is there a simple modeling operation I can do to incorporate curves into a mesh?
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Yes, it is called a Merge node. Within the same SOP network you can merge two different types of objects together such as a file and a curve or font etc..
Edited by Enivob - March 21, 2017 12:44:46
Using Houdini Indie 20.0
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Thanks for your reply, Enivob.
I am familiar with the merge node, apologies to not be more clear.

While I can merge the objects together the curves and vertices are not becoming part of the original mesh. They are in addition to the mesh. I need the curves to integrate with the mesh. Splitting primitives/faces and what not.


Unless I am missing something I do not get this when merging the two elements.
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Not sure how much more integrated you need than Merge, but you can always convert the curve to polygons before you Merge. Or add a polywire to the curve before you merge.

Also after you Merge you can use a VDBFromPolygons then immediately ConvertVDB back to mesh. This might be what you are looking for. This kind of conversion “fuses” all parts into a watertight seamless mesh.
Edited by Enivob - March 21, 2017 14:57:55

Attachments:
Untitled-1.jpg (383.5 KB)
ap_merge_curve_mesh.hiplc (76.1 KB)

Using Houdini Indie 20.0
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nVidia 3050RTX 8BG RAM.
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Thank you Enivob

This is not exactly what I was looking for but you open my eyes to other approaches
very much appreciated
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just use PolySplit and plug your curve as a second input
Tomas Slancik
FX Supervisor
Method Studios, NY
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