Cloaks

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Does any one have any ideas about how to have a piece of cloth i.e. a cloak and make it follow and interact with a boned character? - I assume the cloth will have to be outside the capture region so that the solver will work properly but then it is not going to move with the guy. Any thoughts please…
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use the characters skin as a collision object for the cloth simulation and use the constraint dops to lock the cloak to his/her body
Michael Goldfarb | www.odforce.net
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i suppose he is talking about cloth dynamic goals …
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