How to transform null from another network?

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Hi,

I just tried importing an FBX. When importing the FBX I get a node tree of null nodes and geometry nodes. The null nodes inherit the pivot placement from Maya, and I can predictably translate these transform nodes. Awesome.

However, the null nodes aren't updated if I update the FBX. This forces me to completely delete the FBX network and re-import the FBX.

Since I need to transform the null nodes, I need to figure out a way to do this from outside of the FBX network. How can this be achieved?

Cheers!
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There's multiple ways I think. The first one that comes to mind is to use Fetch object nodes to get the transforms of your nulls by node path. Then you can just delete and re-import (merge) your FBX file to update those fetch objects that you then use to drive the Houdini specific stuff.
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