Hi,
I just tried importing an FBX. When importing the FBX I get a node tree of null nodes and geometry nodes. The null nodes inherit the pivot placement from Maya, and I can predictably translate these transform nodes. Awesome.
However, the null nodes aren't updated if I update the FBX. This forces me to completely delete the FBX network and re-import the FBX.
Since I need to transform the null nodes, I need to figure out a way to do this from outside of the FBX network. How can this be achieved?
Cheers!
How to transform null from another network?
2504 1 0- fredrikaverpil
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- edward
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