Hi,
Playing around wit the new terrain tools.
I created a simple distorted heightfield terrain, where I scattered points on with the heightfield_scatter node.
From there I use a simple box and a copytopoints node to scatter boxes on the terrain.
Both are merged into one stream.
All this works in the viewport, but the boxes don't render in a region or the renderview.
The terrain and boxes will render when selected as the node itself.
Is there something I'm missing here, or does a merge not work in this case?
rob
terrain tools - scattered objects not rendering?
2770 2 1- RobW
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- dlee
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- RobW
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Hi dlee,
Yes that could work, but there are some things happening when doing that:
1. OpenGL view will now show -only- the base texture when using a ‘quickshade’ node for texturing the terrain, instead of all textures used in that node. It will render OK though, so this is a bit confusing.
2. There is a visible UV shift when comparing the heightfield render and converted terrain render.
3.When rendering the merged stream for the scattered objects, shading on the terrain is ignored, resulting in a very flat terrain render. Also the scattered objects have taken over the point color from what looks like the ‘erode’ node. Edit: Fixed this by moving the scattered points into a new geometry node via a object merge.
Maybe we need some additional ‘heightfield’ nodes? ;-)
thanks!
rob
Yes that could work, but there are some things happening when doing that:
1. OpenGL view will now show -only- the base texture when using a ‘quickshade’ node for texturing the terrain, instead of all textures used in that node. It will render OK though, so this is a bit confusing.
2. There is a visible UV shift when comparing the heightfield render and converted terrain render.
3.
Maybe we need some additional ‘heightfield’ nodes? ;-)
thanks!
rob
Edited by RobW - April 13, 2017 03:49:55
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