Apply normals & create primites based on point cloud

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I have this point cloud which is basically a shell with evently distributed points. Now I want to do 2 things with these points:

1. Add a normal to each point that faces ‘outwards’. Given the relation to the other points, it should be possible to tell each point in which direction outwards is, no? I can see a problem with the corners.
2. Create a mesh from all points that basically covers them like a skin.

Attachments:
rotation3.gif (1.8 MB)

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Here is one way to skin that.

Drop down a VDBFromParticles (low division size and particle radius) then follow that up with a ConvertVDB (set mode to Polygons)
Edited by Enivob - May 5, 2017 09:01:30

Attachments:
ap_skin_points.hipnc (55.5 KB)
Screen Shot 2017-05-05 at 9.01.21 AM.png (677.6 KB)

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Hey, thank you for the quick reply. While this kind of works, I really need to keep the points where they are at their original positions. So basically I really want to create primitives between them and create a hull over the existing points.
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