I have this point cloud which is basically a shell with evently distributed points. Now I want to do 2 things with these points:
1. Add a normal to each point that faces ‘outwards’. Given the relation to the other points, it should be possible to tell each point in which direction outwards is, no? I can see a problem with the corners. 2. Create a mesh from all points that basically covers them like a skin.
Hey, thank you for the quick reply. While this kind of works, I really need to keep the points where they are at their original positions. So basically I really want to create primitives between them and create a hull over the existing points.