Hi!
Is there a way to bake a volume to point cloud during render?
I did it for polygons by pcwrite function and by micropoly mantra with uniform measuring (1 point for 1 primitive).
But if I do this with any volume shader - pcwrite does not work after pbrlighting node (as part of compute lighting node, and I did pbrlighting manually to get Cf): rendering freezes.
I want to get point cloud with Cf color for each voxel.
Bake Volume On Render To Point Cloud
3263 2 2- elecstorm
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- jkunz07
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- Simon van de Lagemaat2
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jkunz07
This is something I've tried in the past but never found a great solution in houdini. It would be great if mantra had an easy solution for baking lighting into a volume or a point cloud.
Resurrecting this thread.
I'm up against the same issue, I've got a nice look using a GI light for a cloud but it's not instantiable and something like 12 indirect volume recursions traced is ridiculous. So I'm wondering if there is a way to bake the lighting into a separate vector field.
Simon van de Lagemaat
owner the Embassy VFX
owner the Embassy VFX
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