With a simple locator , when i rotate it in any single axis(X or Y or Z) above 90 degrees, in chop with a object node the rotation always flip (120° give -60°for example).
If the object chop is sampled over the entire frame range , it works fine , but not on current frame evaluation mode.
Is it a normal behavior ? Any way to fix that cause i need to query some rotation value at object level?
Thanks
chop rotation
1476 2 1- dedeks2999
- Member
- 86 posts
- Joined: May 2011
- Offline
- friedasparagus
- Member
- 402 posts
- Joined: June 2014
- Offline
- dedeks2999
- Member
- 86 posts
- Joined: May 2011
- Offline
-
- Quick Links