chop rotation

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With a simple locator , when i rotate it in any single axis(X or Y or Z) above 90 degrees, in chop with a object node the rotation always flip (120° give -60°for example).
If the object chop is sampled over the entire frame range , it works fine , but not on current frame evaluation mode.
Is it a normal behavior ? Any way to fix that cause i need to query some rotation value at object level?

Thanks

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Screenshot at 2017-06-04 17-51-22.png (266.8 KB)

— dedeks 3000 —
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Hi dedeks,

looks like you may have a mis-match of rotation orders going on somewhere. Are all methods of setting/getting the euler rotations using the same order?
Henry Dean
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Hi friedasparagus,

Yes ! I changed the rotation order at the chop level and it seems ok.

Thanks !!!
— dedeks 3000 —
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