Technical information to learn alongside Houdini (Open GL, DX, Python etc?)

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Hello

I am new to Houdini and devoting a lot of time to this practice - 2-3 hours a day at minimum. I also want to learn technical skills outside of just Houdini to make me a more nuanced VFX artist within the Houdini pipeline. I am wanting to focus on environmental sims/VFX, but have the skills to work in other areas of Houdini as need be.

I understand that other areas of computer graphics rely on a knowledge of Open GL and DX to do programming work, but I am unsure if doing sims and environmental VFX would rely heavily on this.

For experienced Houdini artists: what are the aggregate skills you think an artist should know to be viable in this work? I know python is used for scripting, and VEX is loosely related to C and handy for graphics work, but what else is there to know?

I will not try to tackle this all at once, but I want to plot the next few years of my education
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Mathematics, engineering(statics, dynamics, fluids), physics are good. At least to grade 12 and better if you do undergrad books.

Game programming books reveal what is happening underneath it all too.
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Industry publications for general audiences may also help attune your attention to emerging technology and established principles. A working understanding of real world lighting and optical lens constraints also seems advantageous.


Cartoon Brew - animation industry
http://www.cartoonbrew.com [www.cartoonbrew.com]


Mike Seymour & Co - vfx features
https://www.fxguide.com/featured/the-art-of-rendering/ [www.fxguide.com]


Cinefex - venerable behind the scenes movie magazine
http://www.cinefex.com/blog/ [www.cinefex.com]


Ian Failes - fx journalist
https://vfxblog.com [vfxblog.com]
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