Hi,
OK, so I'm trying to trigger an animation based on an attribute that's set by a group bounding region.
I have it almost working but am having some issues.
I have a time shift that reads a stamped value from a copy stamp that will allow the animation to ‘fire off’ at a particular frame.
The problem I'm having is when I attempt to set my trigger attribute using @Frame, it just keeps counting up as the animation continues. It doesn't ‘stick’ to one number.
If I hard code a frame number into my @trigger attribute, it works.
Any help would be appreciated.
Jim
Trigger an animation based on an attribute
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- Enivob
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Galagast put together a nice example file on this topic.
http://forums.odforce.net/topic/27825-controlling-animated-instances/#comment-159083 [forums.odforce.net]
http://forums.odforce.net/topic/27825-controlling-animated-instances/#comment-159083 [forums.odforce.net]
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nVidia 3050RTX 8BG RAM.
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