Packed RBD sims change the behavior with or without UV's

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I'd like to understand why if I sim some packed primitives without UVs I have an output and if I sim the same packed primitives with UV's the sim looks different.
I already found a workaround for the situation: just select to import the points in the “dopio” and then I use the transform pieces node, but I'd like to understand the “why”

Cheers!
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