Hi all!
I'm having an issue trying to emulate the workflow of creating fur as it was in Houdini 15.5
I'm not able to create fur just in the selected primitives of an object, an operation that worked in 15.5.
This is what I do:
1. I create a torus object
2. I select some of the faces of the object
3. I click the create fur tool
4. When I click the add fur tool in the shelf, the network goes to the top level and I lose the selection. And if I click the fur tool from here and press enter, it will apply the fur to the entire geo.
Any clue of how could I add fur just to a selection (in the object context), avoiding blasts or way arounds? (just to be the more memory efficient possible)
Thanks!!
Houdini Fur not working by primitive selection.
2226 2 1- lvaroGarcaMartnez
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- Emil
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