Hello, I am interested in the software but am wondering if it is suited for my needs.
I was wondering if I could combine Unreal Engine Destructible Meshes with Houdini Engine for Procedural Destructable Meshes. If I wanted to make some building parts to have bullet penetration for example would that be possible?
I am not talking about swapping one piece of wall out of a destructible mesh but adding it to the node so I can define which building parts are destructible actors to save time.
Procedural Generated Destructible Meshes?
2651 1 1- IndieCrusader
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- chrisgreb
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