Hi,
How can I adjust the density of the flames in a pyro render? Right now, I have smokeless flames, and the flames are not dense enough. You know how you can change the density of the smoke? Cant you do the same thing for the flames? In visualization of the smoke object, I can make the flames appear more dense in the viewport by going to pyro's visualization go to emission then scale it up. You can see the results below. How can I do that in the shader, though? The flames are just to thin and transparent. The only thing I see is the fire intensity scale, but it makes it brighter not more dense. Any suggestions?
Thanks
Change Density of Flames Pyro
1546 0 1- evanrudefx
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