Hi, what I want to do, as the title says, is to emit particles from an animated 2d texture. So far what i have acomplished, is to emit particles from a standard, non animated 2d texture, but i cant get it to be animated, i leave the files i have been working on, im sure is just a stupid thing that i have to turn on, but i cant find it.
Also if there is an easier way, or anothert way you may think i could acomplish the same effect just say it.
Thanks in advanced.
Generating Particles from Animated Texture
1958 2 1- seba00700
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- Sadjad Rabiee
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You can just use constant parameters inside VOP networks ,So pointing to sequence textures via $F is not constant !
You should just promote map parameter of texture to outside of VOP network ,then address this to your sequenced textures.
This rule is same for ketframed parameters/Expressioned parameters and etc.
You should just promote map parameter of texture to outside of VOP network ,then address this to your sequenced textures.
This rule is same for ketframed parameters/Expressioned parameters and etc.
- seba00700
- Member
- 5 posts
- Joined: Nov. 2016
- Offline
Sadjad Rabiee
You can just use constant parameters inside VOP networks ,So pointing to sequence textures via $F is not constant !
You should just promote map parameter of texture to outside of VOP network ,then address this to your sequenced textures.
This rule is same for ketframed parameters/Expressioned parameters and etc.
Thanks, that worked as expected
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