Generating Particles from Animated Texture

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Hi, what I want to do, as the title says, is to emit particles from an animated 2d texture. So far what i have acomplished, is to emit particles from a standard, non animated 2d texture, but i cant get it to be animated, i leave the files i have been working on, im sure is just a stupid thing that i have to turn on, but i cant find it.

Also if there is an easier way, or anothert way you may think i could acomplish the same effect just say it.

Thanks in advanced.

Attachments:
test_animated texture.rar (349.0 KB)

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You can just use constant parameters inside VOP networks ,So pointing to sequence textures via $F is not constant !
You should just promote map parameter of texture to outside of VOP network ,then address this to your sequenced textures.

This rule is same for ketframed parameters/Expressioned parameters and etc.
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Sadjad Rabiee
You can just use constant parameters inside VOP networks ,So pointing to sequence textures via $F is not constant !
You should just promote map parameter of texture to outside of VOP network ,then address this to your sequenced textures.

This rule is same for ketframed parameters/Expressioned parameters and etc.

Thanks, that worked as expected
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