Ok guys. Need help with a new issue.
I created 4 simple walls in Houdini and assigned them 4 points with the attributes "unreal_mesh_socket_name“ and ”unreal_mesh_socket_actor" for the doors.
Then, I imported the .hda to UE4.. and all goes fine, the doors are placed in the sockets points.
But there is a problem with the orientation of them; all relative rotation of them are:
{0,0,0}
And 2 of them should be:
{0,0,-90}
I tried diferent methods to change point normals inside Houdini (polyframe..sweeps, etc) and always the same problem,.. seems HoudiniEngine only places the socket_points at locations bypassig the orientation of them.
UE4 Sockets Orientation BUG?
2748 3 0- bhb
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- dpernuit
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- bhb
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Thanks again dpernuit,
for the moment I solved it rotating the meshes 90º before. That way, when importing the .HDA it places the meshes rotated/not rotated right in the sockets.
In other way, yesterday I tried with Instanced Input Meshes ..and same problem.
https://www.sidefx.com/tutorials/instance-variations-ue4/ [www.sidefx.com]
In the following example, the green_doors must to be adjusted 90º in Rotation Offset.
for the moment I solved it rotating the meshes 90º before. That way, when importing the .HDA it places the meshes rotated/not rotated right in the sockets.
In other way, yesterday I tried with Instanced Input Meshes ..and same problem.
https://www.sidefx.com/tutorials/instance-variations-ue4/ [www.sidefx.com]
In the following example, the green_doors must to be adjusted 90º in Rotation Offset.
Edited by bhb - Oct. 22, 2017 05:09:16
- BlueTwelveStudio
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