How to properly disable filters in Houdini to render pix-elated renders just like in Maya for 8 bit colors?

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Hello people of SideFX,

How do I get a render that looks exactly like 8 bit color renders?

I had a image plane 1 x 1 and used Phong in Maya to able to import the texture.
We can change the filter setting in the texture settings to NONE so it will automatically turned into 8 bit.
So right after that I exported out the scene into FBX and imported into the Houdini.
But in Houdini, I had changed the Pixel filter in the Mantra to “Object with most coverage (no filtering)” and changed the Sample Filter to “Closest Surface”. It doesn't turn out like 8 bit colors but it is still blurred.

I tried exporting out passes with Pz, Cf, BaseColor, DiffuseColor and changes all filters to exactly the same as the Mantra (Object with most coverage (no filtering) & (Closest Surface). It still look the same as the blurry version. I even tried to give resolution to the image plane and it is still looks blurry.

How do I get a 8 bit render just like in Maya?

Thank You,
Conan
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make sure your filtering on your Texture VOPs is set to No Filter as well to avoid any kind of interpolation
Tomas Slancik
FX Supervisor
Method Studios, NY
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tamte
make sure your filtering on your Texture VOPs is set to No Filter as well to avoid any kind of interpolation
Thank you very much tamte!

Regards,
Conan
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