refraction and Pz

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Hi,
I have a little problem right here
I have a refractive material and I want to export the z-depth for the comp.
I was hoping there was a way to acquire the “refractiveness” ammount from a material in order to comp the z depth of the foreground and the background by rendering the whole scene without the refractive elements and then the scene with the refractivem elements. But there is no extra image plane that gives me the “refractiveness” of the material?
Of only gives me a value of 1 as the object is refractive but with an active opacity of 1.

Any ideas to help me here?

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