Modo Spikey

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Hello,

Is there any smart trick to recreate Modo Spikey function ?
See in attachment :

Left : Modo spikey.
Right : my current attempt, using 2 ‘divide’ operator (with subdivide + compute dual for the first divide, and convex poly for the second divide).

The result is fine for my actual needs, but I would love to know how to get the modo version (so without adding a level of subdivision)

Cheers.

Attachments:
spikey.jpg (957.1 KB)

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Polyextrude
- check Transform Extruded Front
- Scale 0,0,0
- (use Distance or Translate Z if you actually need a spike)
- uncheck Output Front

Fuse
- keep distance very small just enough to fuse the tips

EDIT: tiny detail, set Polyextrude Divide Into as Individual Elements
Edited by tamte - Dec. 16, 2017 01:17:51
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thanks tamte !
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