Hi guys,
Hi guys,
I hope you are all well. Okay, I have this issue for this personal project I am doing for a friend's short film.
Basically, we have a rigged animated model of a man walking. I need to attach these cubes to the body (all over the body that is) completely covering his body with cubes. I then need the cubes to be colliding with each (basically to have no intersections between the cubes).
Can someone please give me some advice as to how I will stop the intersecting geometry. I have scattered points on the animation, copy to points the cubes and have run a rbd solver to solve the penetration but I still do get some intersecting.
I am sure there is another way for this.
Thank you all soo much.
Merry Christmas
intersecting geometry
2230 2 0- pyro_0
- Member
- 3 posts
- Joined: Sept. 2014
- Offline
- Subtle 1rony
- Member
- 23 posts
- Joined: April 2016
- Offline
Hello, I don't have an exact answer for you, but I found this previous forum post that might be helpful in your scenario:
https://www.sidefx.com/forum/topic/23402/?page=1#post-108752 [www.sidefx.com]
Good luck!
https://www.sidefx.com/forum/topic/23402/?page=1#post-108752 [www.sidefx.com]
Good luck!
- mestela
- Member
- 1743 posts
- Joined: May 2006
- Online
Could try this method too, but it won't work miracles if your shapes are too tightly packed:
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#RBD_deintersect_via_scaling_up_geo [www.tokeru.com]
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#RBD_deintersect_via_scaling_up_geo [www.tokeru.com]
-
- Quick Links