why does my fur that moves only in certain areas of my mesh?

   1750   5   2
User Avatar
Member
141 posts
Joined: Sept. 2013
Offline
Hello everyone! I have a problem with my fur I don't understand why it moves in all directions at some point of my mesh where there are folds? I put you on a videotape of the problem. And I'm joining the project, something escapes me.

https://vimeo.com/254180313 [vimeo.com]

http://www118.zippyshare.com/v/ujW0RBfW/file.html [www118.zippyshare.com]

Thank you !
Sorry for my english but i learn too ^^

1 ryzen 3970X 64go
1 xeon hexacore 32go
1 i7 hexacore 16o
User Avatar
Member
141 posts
Joined: Sept. 2013
Offline
someone help me please ^^
Sorry for my english but i learn too ^^

1 ryzen 3970X 64go
1 xeon hexacore 32go
1 i7 hexacore 16o
User Avatar
Member
483 posts
Joined: Dec. 2006
Offline
is it possible to give it a “real world” scale?
the head is ~1.5m wide…
English is not my native language, sorry in advance for any misunderstanding :-)
User Avatar
Member
483 posts
Joined: Dec. 2006
Offline
Maybe this is helpy

Attachments:
groom_01.jpg (349.3 KB)
groom_02.jpg (331.9 KB)

English is not my native language, sorry in advance for any misunderstanding :-)
User Avatar
Member
141 posts
Joined: Sept. 2013
Offline
How do you know the size of my mesh ?

what is exactly the voxel size

Are you french ? ^^
Sorry for my english but i learn too ^^

1 ryzen 3970X 64go
1 xeon hexacore 32go
1 i7 hexacore 16o
User Avatar
Member
483 posts
Joined: Dec. 2006
Offline
Sorry, no french :-(

simply put a box (1,1,1) in your scene, the head is much bigger than a meter.
The voxels are like a grid (think of minecraft) where values are stored/computed.
Then this is transferred to deform the hair.
English is not my native language, sorry in advance for any misunderstanding :-)
  • Quick Links