particles emitted from animated surface

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Hi folks,

I have an animated character coming from Maya in alembic format. I've painted certain locations on the body to emit a couple of particles at a given frame, like when somebody shakes the water droplets off his head. Unfortunately, it looks like the particles are not really using the animation of the body, and the particles are just emitted from the surface in the direction of normals.

I'd appreciate any ideas to solve the issue!

Cheers

Szabolcs
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Pointdeform Sop is your friend, see attached

Attachments:
POP_inherit_vel.hipnc (384.5 KB)

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