Fracturing with booleans

   1867   1   1
User Avatar
Member
9 posts
Joined: Sept. 2017
Offline
Hey folks,

I need some help with a personal project. I`ve recently learned about using the boolean Shatter option to fracture surfaces and I`m giving it a go but I got some issues and I need help with them.
1.I`m having issues to create Normals/Uvs/for the inside of the pieces
2.I also have issues with the outside pieces.
- I`m transferring the normals from the original hand to the fractured one but I just can`t get it right.-


This makes me wonder if this method of fracturing is popular and worth it or if I should just stick with the Voronoi.

Attachment Not Found

Attachment Not Found

Attachments:
help.mp4 (2.0 MB)
Touch_help.hipnc (591.6 KB)

Rafael Drelich
Designer
FX apprentice
User Avatar
Member
177 posts
Joined: Nov. 2015
Offline
Fracturing using boolean shatter is far superior in my opinion to voronoi. Sure, you will have some more work, but you are able to art direct your fractures.

What I drop a uvtexture on my fracturing grid(s).

The key is selecting Output Primitive Groups in the Boolean B inside A which gives you a group for the inside surfaces of your fracture.

You can also use a Facet SOP with post compute normals checked to help with creating normals.

I didn't have time to look into your project, but hopefully this will give you enough to go on.

Jim
Reel Inpsirations
Houdini Work in Progress [vimeo.com]
  • Quick Links