Traffic simulation

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Hi

I'm thinking about a traffic system.
1. Crowd system
I consider crowd because I could create roads to follow, traffic light to control the flow of the vehicles, etc. However, after testing I do not find obstacle avoidance reliable, and sometimes the cars started whirling to get back on the road. It's also quite hard to control the speed of the cars. I know it's my lack of knowledge, so if someone has experience with this, I'd really appreciate it.
2. Simple animation
I also consider using simple animations. Basically, I'd set up the scenario, like a crossroad, and place curves to represent the possible routes (like straightforward, turn right, turn left) and I'd create some VEX on the cars to decide which route to use

I'm very interested what would be your approach?

Cheers


Szabolcs
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https://lesterbanks.com/2017/03/simulate-traffic-realtraffic-c4d/ [lesterbanks.com]
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