Autorig Ragdoll?

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I'm trying to get a ragdoll sim working based on an autorig character. I've got it almost working… I think?

I'm able to create an agent, bake it and get the switch from my simple animation into a ragdoll state but the rig falls apart!





Is there any documentation I should be reviewing? I've tried to comb through the SideFX help files but although they've helped get me this far I'm stuck!

Attaching my hip file.

Any pointers would be greatly appreciated!

(also, I know the animation I keyed is bad- just need something to start with)


Thanks!
Edited by The3DStig - June 8, 2018 18:03:44

Attachments:
Autorig_CHR_v04_ragDolltest.hiplc (3.7 MB)
01-Start.JPG (23.3 KB)
02-Crouch.JPG (21.2 KB)
03-IntheAir.JPG (25.6 KB)
04-JohnCarpenterWouldbeProud.JPG (28.6 KB)

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So it seems the problem isn't just my rig!

I've made a few different setups using the built in mocapbiepds (tried both 1 and 3) and I'm getting the same results!

Digging a little deeper is seems that the collision layers are staying attached to one another.
Like so!

Including my hip file.

using 16.5.439 btw

Any tips would be appreciated! Thanks!
Edited by The3DStig - June 10, 2018 16:37:03

Attachments:
MocapBiped_issues.jpg (102.4 KB)
ragdoll_mess01.hiplc (751.4 KB)

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I see there's an warning that says “no constraints created” because a point attribute wasn't found… and that it needs to be in Agent Configure Joints. I don't see anywhere in that SOP a place to create an attribute?!

Very close to just hand animating for an upcoming project- was very much looking forward to using a ragdoll solution or just a different app to animate in.
Shame- I really like Houdini's autorig!

Attachments:
noConstraints.JPG (29.2 KB)

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