character reduce

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Hello, nice to meet you.

Houdini is a beginner.

I'd like to combine an operator for LOD model conversion with a skinned character model created with other software (mainly MAYA), but since I do not know from the start, I will ask you a question.


· I want to acquire hard edge information, refer to it when reducing, so that the hard edge portion does not collapse
· Maintain mesh division of FBX state and want to make it finally not one mesh
· Maintain joints, reduce weight and finally output with FBX
- In the first place it is difficult to read the first FBX with weights and joints, and how to organize an operator against it.
· I'd like to adapt to objects that are finally opened on MAYA with HDA

Is it difficult? .

Image is a temporary image of some images and nodes arranged side by side.

Thank you.

Attachments:
character_reduce.png (28.3 KB)

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