My question about Cloth objects...

   797   0   0
User Avatar
Member
407 posts
Joined: Aug. 2015
Offline
Hi guys;

I have a hi-res mesh in my scene (a human head) that I animated it using key frame animation. Now I want to tear some parts of that geometry (nose) like a cloth object, So I have two problems :
1) Because of mesh density, converting entire mesh to cloth object is not a good idea…
2) I want to the rest of geometry stay rigid (stiff).

What is the best way to achieve this effect?



Thanks for helping.

Attachments:
001.JPG (372.4 KB)

Masoud Saadatmand (MSDVFX)
  • Quick Links