Hi guys;
I have a hi-res mesh in my scene (a human head) that I animated it using key frame animation. Now I want to tear some parts of that geometry (nose) like a cloth object, So I have two problems :
1) Because of mesh density, converting entire mesh to cloth object is not a good idea…
2) I want to the rest of geometry stay rigid (stiff).
What is the best way to achieve this effect?
Thanks for helping.
My question about Cloth objects...
797 0 0- Masoud
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