Hi!
I'm making a forest and I have 3 different trees (I might add more later). I've also made a scatter of points on the terrain with a i@treePicker with random values (0, 1 and 2). At the moment, if I want to scatter Tree0 on points “0”, tree1 on points “1”, etc. I have to blast anything that's not point 0, and use a copypoint sop to copy Tree0, and manually repeat the same process for Tree1 and Tree2.
Is there a way to do all this without manually placing a copy point sop for each tree?
Thanks.
-Olivier
copy to point pre-made tree variations (from disk) without copy stamp
1012 3 0- olivierth
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- olivierth
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Well, it looks like copy stamp is the only way.
From the copy stamp sop, I'm trying to access the @treePicker value (defines what tree to pick) from another node but I get error. For my first variable, I'm using:
point(“../number_of_variations/”, “treePicker”, @ptnum)
but I get an error:
Error
Unable to evaluate expression (Invalid number of arguments for function (/obj/geo1/copy3/val1)).
Why is that?
Thanks for any help.
-Olivier
From the copy stamp sop, I'm trying to access the @treePicker value (defines what tree to pick) from another node but I get error. For my first variable, I'm using:
point(“../number_of_variations/”, “treePicker”, @ptnum)
but I get an error:
Error
Unable to evaluate expression (Invalid number of arguments for function (/obj/geo1/copy3/val1)).
Why is that?
Thanks for any help.
-Olivier
- tamte
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no stamping is definitely not the only way and not even preferred way
https://forums.odforce.net/topic/25971-optimize-copies-stamping-or-not-solved/?page=2&tab=comments#comment-151013 [forums.odforce.net]
the green one in your case
https://forums.odforce.net/topic/25971-optimize-copies-stamping-or-not-solved/?page=2&tab=comments#comment-151013 [forums.odforce.net]
the green one in your case
Edited by tamte - Aug. 23, 2018 20:30:27
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- olivierth
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