Shader issues
1094 2 0- AndyW
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- brianBurke
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howdy. since you're rendering in pbr, creating a ‘constant’ or ‘emissive’ effect requires an export parameter named Ce. if you create a vector parm, name it Ce, set it to export always, and plug in your ouput color (the node named ‘multiply2’) into the input, the shader will work as expected.
you could also change this to the modern parlance by using a classic shader or principled shader with full refraction and an ior of 1, and plugging this color into emission.
-b
you could also change this to the modern parlance by using a classic shader or principled shader with full refraction and an ior of 1, and plugging this color into emission.
-b
- AndyW
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