Convert 3D Noise for 2D Use

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I have a 3D Noise element driving a Bump map, how do I get it to work in 2D as a Bump Texture Map? Right now the asset renders and you can see the Noise moving in 3D space.

The asset is UV'd and I can use a 2D texture map and get an adequate bump look from that, but I would like to be able to keep the texture procedural by using Noise generated within Houdini.

Thanks!
Brad Schreiber
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just connect your uvs to the noise pos input
Tomas Slancik
FX Supervisor
Method Studios, NY
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