Scattering points in a pattern

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Hello everyone!

I am currently scattering points onto a object. The points get scattered randomly.
I was wondering if there is a way to scatter the points onto the object but have the points scattered in a different pattern.

My goal is to:
I want to scatter points onto any object, in this case its a character mesh. I want the points to align themselves with each other to create a grid-like pattern.

Kinda like how the pointsfromvolume-sop works. It scatters point in a grid-like pattern. Although I do not know how I could apply it to a my character mesh.

The image attached is how I want the points to be scattered on any other object I choose. So I want the points to be aligned from world space and not the object itself.

Thanks in beforehand!
Edited by Gnomesnob - Dec. 19, 2018 08:02:20

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c284b27a648217aa0521f6b8a6df76b2 (1).png (237.6 KB)

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lots of ways. a lazy way is to just snap your mesh to a grid, fuse the points, then an add sop to convert the mesh to points.

Attachments:
grid_points.hipnc (254.2 KB)

http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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since you know pointsfromvol….I'll use it and abuse it..

Attachments:
vu_scattgrid.hiplc (256.1 KB)

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