Hi,
I'm starting to learn the new H17 height field terrain tools. Really cool stuff.
I checked the masterclass video by Ari Danesh, but the step I need is not explained.
I'm stuck:
Once I have eroded the terrain, exported the maps and created a texture in PhotoShop for a principled shader:
What's the proper (intended) way to delete all ‘sim data’ (colors and such) and assign a proper principled shader for rendering the terrain?
I used the convert node (to polys), and setting a material (geometry node, render tab) does not get picked up.
I just found this, but that's just a preview solution:
http://www.sidefx.com/docs/houdini/nodes/sop/heightfield_quickshade.html [www.sidefx.com]
Any input welcome!
m.