Volume Shadows in viewport, 17.5

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Hey people,

So while the quality and speed of volumes really have improved drastically, I still can't see geometries shadows on / in the volumes.
Self shadowing is perfect, but despite the demo of Crag moving in some kind of mist I've been unable to replicate.
I tried boosting the volume quality up, converting my vdb back to a volume, point light, area light, spot light, assigning a shader, etc…
Is there something special to do ? Is it maybe only for RTXs or something ?

In the attachment below I think we can clearly see the sphere isn't casting any shadows on the volume, even if the volume has correct self-shadows.
Edited by Wolrajh - March 17, 2019 14:16:36

Attachments:
VolNoShadows.JPG (34.0 KB)

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Convert crag to volume and combine with the main volume
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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buki
Convert crag to volume and combine with the main volume

haha, that can't be how they did it, did they ?



Did they?
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