Particle Scale by brightness of colour

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Hey guys, I hope you're well.

Just wondered if you guys had any idea how to drive particle scale by the brightness or luminance of a particle, so the brighter ones are larger?

I've been messing around with Point Wrangle but my VEX skills aren't up to the challenge!

Any thoughts would be appreciated,

Jeb
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you can use the vex function luminance:

http://www.sidefx.com/docs/houdini/vex/functions/luminance.html [www.sidefx.com]
Edited by BabaJ - April 12, 2019 11:52:55

Attachments:
pscale driven by luminance.hiplc (328.8 KB)

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Thank you so much mate!
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