Unwanted Difference in Fur Groom On Animated Alembic Skin.

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I am building a very simple fur system with an obj groom guide object and a matching alembic skin to take the animation.

On the the obj the groom is smooth and regular but when I apply it to the alembic mesh there appears a patchiness and an irregularity in the groom that appears to be linked to the polygon edges on the model.

I have no other additional operators in the groom or the hairgen nodes.

I have tried different ways of exporting the alembic file from Maya, but the result remains the same.

Is there anything else I can try to make the fur on the alembic appear smooth like that on the obj?

Many thanks

Attachments:
FurGroom_v01.jpg (1.5 MB)
FurDeform_v01.jpg (2.1 MB)

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