Accessing viewport texture buffer
1170 2 1- schiho
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- malbrecht
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Moin,
according to the search function, this thread [www.sidefx.com] discusses a way of saving out a screenshot from your viewport. Admitingly I haven't tried it, my last attempts to do something like this failed, so I used a flipbook render instead.
I hope this helps.
Marc
according to the search function, this thread [www.sidefx.com] discusses a way of saving out a screenshot from your viewport. Admitingly I haven't tried it, my last attempts to do something like this failed, so I used a flipbook render instead.
I hope this helps.
Marc
---
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
- schiho
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Thanks @malbrecht, even though I've considered viewwrite, I wan't to actually keep the texture object in memory without writing it to disc for some realtime streaming. I'll probably need to go the hdk way, but during my testing, I've found this repo, which is good ressource if someone tries to figure out viewwrite.
https://github.com/kredencstudio/pyblish-kredenc/blob/c2dc0da4860737e2831bc3c0f8c3172aa890e53e/pyblish_kredenc/plugins/houdini/extract_preview.py [github.com]
https://github.com/kredencstudio/pyblish-kredenc/blob/c2dc0da4860737e2831bc3c0f8c3172aa890e53e/pyblish_kredenc/plugins/houdini/extract_preview.py [github.com]
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