How to bake/export particle sim? (heat/lava)

   1404   1   1
User Avatar
Member
1 posts
Joined: July 2019
Offline
Hello,
I apologize if this is a fairly basic question. I'm new to Houdini and struggling to find the proper search terms to find answers to my questions. I work primarily in C4D and I've been following this tutorial [www.youtube.com] on melting an object using Heat Within Object.

I have 2 main questions: how do I bake this sim so it doesn't need to calculate every time I run it? And how can I export it as a mesh into C4D?

I'll attach the HIP file even though it is pretty much identical to the tutorial. Thank you in advance for any help!

Attachments:
Melt Athlete.hip (881.7 KB)

User Avatar
Member
160 posts
Joined: Feb. 2016
Offline
What you are looking for is File Cache https://www.sidefx.com/docs/houdini/nodes/sop/filecache.html [www.sidefx.com]

You can probably export the cache out to C4D with Alembic
https://www.sidefx.com/docs/houdini/nodes/out/alembic.html [www.sidefx.com]
You can export a Alembic directly from within your SOP with a “Alembic ROP output driver” SOP
Hope that helps
  • Quick Links