polyextrude: how to keep primitive attributes?

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Hi!

I have a bunch of lines with the primitive attribute “panelID” set to either 0 or 1. If I use a polyextrude on them, I can still see the “panelID” attribute but they are all set to 0.

Is there a setting for that or do I have to manually transfer the attribute after?

Olivier
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The attributes should transfer automatically to the new primitives. Can you post a scene?
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as a workaround you can promote your attribute to Point, extrude and promote back to Prim
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thanks for the info. I ended up doing something similar.

-Olivier
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