Normal Map from pyro simulation is very strange

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Hi Everybody!
I test how i can make normalmap from Pyro using LabsTextureSheet Node from SideFxLabsShelf.
For this test i create simple pyro simuliation sphere:
https://i.imgur.com/ACaWOxw.jpg [i.imgur.com]

And I dont understand why my baked normals looks so strange:
https://i.imgur.com/NemzQbo.png [i.imgur.com]

I need to use this for game engine and usualy it may looks like this:
https://i.imgur.com/50UF1mo.png [i.imgur.com]
Image Not Found

Any help?

Image Not Found

Attachments:
RenderNormalMap02.hip (1.3 MB)

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If you add a light to your scene, you'll notice that the volume is already stepped. It's only smooth in the viewport. Also, the purpose of that render is to treat the volume as a surface which amplifies certain details. If you use the rgb lights to render a fake normal, you will get a smoother result.
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