I have a vellum animation that was created in Houdini, exported via VAT using Softbody. Everything is setup correctly in Unreal, and it works fine.
What I am trying to figure out is how to freeze the animation at the end of the sequence. Basically not make it loop anymore. I have used a Drape node to freeze the sim, just not sure how to make that switch in Unreal after the sim is completed. Thanks.
Freeze VAT Soft Body Animation at end frame
2160 2 1- GlenD
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- mikelyndon-sesi
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- GlenD
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